Application of Gamification-Based Online Learning on Student Learning Outcomes During the Covid-19 Pandemic

Selirowangi, Nisaul Barokati and Chandra, Novita Eka and Ali, Aditya Zulkarnaen and Aulia, Lady Lina and Zahid, Abdullah and Triutami, Megi Widiyah and Biroudloh, Fiqiyah Application of Gamification-Based Online Learning on Student Learning Outcomes During the Covid-19 Pandemic. Unisda. (Unpublished)

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Item Type: Other
Subjects: L Education > L Education (General)
Divisions: Pascasarjana > Magister Pend Bahasa dan Sastra Indonesia
Depositing User: admin unisda jaya
Date Deposited: 14 Jul 2023 07:01
Last Modified: 14 Jul 2023 07:01
URI: http://repository.unisda.ac.id/id/eprint/1053

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